Orders made easy

Designing a faster, clearer self-serve ordering experience for Café

Role: Senior Content Designer
Domain: Retail, Food Ordering, Omnichannel Commerce, In Store Experience
Surfaces: In-store kiosk, Mobile app
Focus: Translating a content system across two surfaces with different physics, different member contexts, and different definitions of "fast."

TL;DR
I designed Café ordering for two very different environments. On Scan & Go, members are shopping, multitasking, and ordering from wherever they happen to be in the club. On kiosk, they’ve stopped with a clear goal: order food and move on. My role was to take what worked in mobile and adapt it for a completely different physical experience.


 

The challenge

Same Café. Very different conversation.

I originally built the Café ordering experience for Scan & Go, including the menu structure, modifier system, customization flow, and transactional messaging.

When the kiosk project started, the question wasn’t “How do we recreate this?” It was “What actually still works in this environment?”

The member mindset is completely different.

On mobile, people are browsing while they shop. They can pause, get distracted, come back later, or split their attention between five things.

At a kiosk, none of that is true.

They walked over with intent. They’re standing. They’re hungry. There’s probably someone waiting behind them. The tolerance for friction drops fast.

The challenge was figuring out:

  • what could stay consistent across both surfaces

  • where mobile assumptions broke down

  • how to make the experience feel faster without losing clarity


My role

Lead content designer on both surfaces

I led content design for Café ordering on both Scan & Go and kiosk.

For Scan & Go, I helped create the experience from the ground up:

  • information architecture

  • modifier language

  • customization flows

  • transactional messaging

  • confirmations and error states

For kiosk, I led the adaptation work.

That meant auditing the existing system, identifying where the mobile patterns no longer made sense, and rewriting the experience for a touchscreen environment inside a busy club.


The Approach

Start with what the two surfaces don't share

Before rewriting anything, I mapped the biggest differences between mobile and kiosk behavior.

The menu logic stayed mostly the same. The environment did not.

The biggest shift was intent.

On Scan & Go, Café ordering is often spontaneous. Members are still shopping and discovery matters more.

On kiosk, the member already decided to order before they touched the screen.

That let us simplify the experience significantly. Less browsing language. Less explanation. Faster decisions.


Principles

Before rewriting content, I created a set of working principles to guide decisions across both surfaces.

These became especially important anytime kiosk and mobile needed to diverge. Instead of debating preference, we could point back to the environment and the behavior we were designing for.


Key content decisions


Outcome

The kiosk experience is currently being tested in select clubs.

The original Scan & Go content system scaled into kiosk without requiring a full rebuild. Members still encounter the same voice, modifier logic, and ordering patterns across both surfaces.

The work also established reusable kiosk standards for:

  • label hierarchy

  • character limits

  • transactional messaging

  • error handling

The biggest takeaway was proving that a strong content system can adapt across very different environments without losing consistency.


What I learned

One of the advantages of building the original system is knowing exactly why things work.

One of the risks is assuming they’ll work everywhere else too.

The biggest mindset shift was treating kiosk like its own product instead of a resized version of mobile. That’s where the best content decisions came from.